Continuing the Game Assets in 3DS Max series of video tutorials, I created a wood texture.
Creating the grain required a fair bit of experimentation, since the Photoshop techniques shown in the video tutorial don't transfer well to Xara. To get the streaks of the grain, I created a rectangle with a fractal plasma fill. Then I pulled the vertical fill handle up as far as I could (while holding Shift, so the horizontal handle would stay in place).
When using a fractal fill, Xara basically gives you a choice between repeating patterns with high detail and a very pixelated fill without repetition. If you want a highly detailed texture without visible patterns, you need to use overlapping shapes. It's not ideal, but after a bit of practice, it gives decent results.
The Liquid Colors effect in Xara does pretty much the same thing as the Liquify filter in Photoshop. It's not as friendly to use as the Photoshop variant, but it gets the job done. It's just so cool that you have this kind of control over your fill in a vector tool.
One of the main benefits of using a vector program like Xara, is that it's easy to go back and change a few settings. This makes it really easy to experiment and to get a good feel for all the tools and options. After I applied the Liquid Colors effect, though, every change required a re-render of the effect, which took a couple of seconds each time. That's not nice if you want to shift colours around a bit. So, I named each colour in the texture and created a copy without the effect applied and then I locked the effect. Now I can change the colours and immediately see the effect in the copy. When I'm satisfied with the colours, I unlock the effect, and the original texture gets updated with the new colors. Works like a charm.
Download
- Download the 512 x 512 wood texture in JPEG-format (32 kB)
- Download the Xara-file for the wood texture (144 kB)
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